Tuesday, 23 January 2018

Sound:
Vibrations that travel through the air or another medium and can be heard when they reach a person's or animal's ear.

Speech:
He expression of or the ability to express thoughts and feelings by articulate sounds.

Iconography:
The visual images and symbols used in a work of art or the study or interpretation of these.

Symbolism:
the use of symbols to represent ideas or qualities.

Metaphors:
A metaphor is a figure of speech in which a word or phrase is applied to an object or action to which it is not literally applicable.

Here is a link to a video with a lot of other game sounds: https://www.youtube.com/watch?v=PXxoZCpuICk

What is timbre?
https://www.youtube.com/watch?v=7k5Ml7HoVoQ




Why is music and sound FX so important within games development?

Because it gives the player sense to the story that is being told and how that noise can lead to something further on into the game. its sets the mood and the tone of the game.

What is waveform, (wavelength, amplitude, frequency); pitch; Hertz (Hz); decibel level (dB); sound generator (loudspeaker)?
Look at a dictionary definition first.

A waveform is the shape and form of a signal such as a wave moving in a physical medium or an abstract representation.


In physics, the wavelength of a sinusoidal wave is the spatial period of the wave—the distance over which the wave's shape repeats, and thus the inverse of the spatial frequency.

Amplitude, in physics, the maximum displacement or distance moved by a point on a vibrating body or wave measured from its equilibrium position. It is equal to one-half the length of the vibration path.

For an oscillating or varying current, frequency is the number of complete cycles per second in alternating current direction. The standard unit of frequency is the hertz, abbreviated Hz.A pitch is the quality of a sound governed by the rate of vibrations producing it; the degree of highness or loertz is the SI unit of frequency, equal to one cycle per second.

Definition and examples. The decibel (DB) is used to measure sound level, but it is also widely used in electronics, signals and communication. The dB is a logarithmic way of describing a ratio. The ratio may be power, sound pressure, voltage or intensity or several other things.

A sound generator is a vibrating object which produces a sound. There are two main kinds of sound generators (thus, two main kinds of musical instruments).

What is Foley?

relating to or concerned with the addition of recorded sound effects after the shooting of a film.

1. List a range of music/FX sources.

The last of us theme song:
https://www.youtube.com/watch?v=pfA5UqEU_80

Call of duty black ops 2 Origins story theme song:
https://www.youtube.com/watch?v=uuGHeYen2Ts

2. Using at least 3 of your favourite games explain the purpose of game music

With the last of us theme song kicks in, this is a very important part of the game as this is when a character suddenly dies called Sarah(joels daughter). The emotion comes flooding in as you are shook after only a few seconds of game play.The suspense is literally right in front of you, as soon as you hear those gun shots action is there also. This theme song adapts well as it really shows the sadness in the game right from the beginning.

In black ops, this intro is very unique and different to the last of us as It sounds more badass and out going, there is allot more action too. Through out the clip, the story and the music together gives you the emotion of war and a fearful atmosphere, you also feel creeped out by the story as well. The suspense is when you see the characters of the game having there little moment battling the undead.

3. What are the legal considerations needed when obtaining or using Music/FX?

https://www.videomaker.com/article/c2/14537-whats-legal-when-are-background-sounds-with-a-copyright-in-video-clips-ok

Here is a link to show what is needed for obtaining or using music and also to show what copy right means within it.


Mario Music
https://www.youtube.com/watch?v=lwXILTX8MeY

Call of Duty Modern Warfare 2 
https://www.youtube.com/watch?v=KY6LLtyev5o

Slime Rancher
https://www.youtube.com/watch?v=mpqiK40dOR4

These sounds were added because they fit in the theme of the game and makes the experience more immersive. For example, in Modern Warfare the theme track is fast paced and loud which matches.

1, Creating your own music and making your own, using royalty free websites to add it to your own music. You can also ask producers to see if they can make something or re make it that you are using it in your own game.

Three games i have chosen is, csgo, rainbow six siege, the last of us, they all have sounds which make you on edge when playing the game and when you are in a near death situation you will get a sound cue like in the last of us when you are getting attacked the screen goes red and your hearing goes muffled and when you are getting attacked then a sharp sound goes through you then you can hear nothing.

P2 understanding the methods and principles of sound design and production:
Exercise 1:  Research and explain

Uncompressed Files:

WAV: Waveform audio file format, a format which Microsoft and IBM which is standard for storing uncompressed audio files.

AIFF: Audio Interchange File Format is an audio file format standard used for storing sound data for personal computers and other electronic audio devices. 

AU: The Au file format is a simple audio file format introduced by Sun Microsystems. 

SMP: This file extension is refered to as SmartMusic Performance.

Lossy Compressed Files:

Mp3: This is the standard format for compressed sound files and this makes it into a much smaller file compared to an uncompressed file. You will most commonly see this file on a mobile phone with downloaded music.

Ra: This file is known as Real Audio File and it is also compressed.

Vox: This file contains MetaVoice audio data, it is also compressed making it a much smaller file.

In what types of scenario may you use the following audio recording equipment?

Multi-track recording: This is where you can record different sounds at once, so if you had 2 microphones and 2 different things to record, you can record say a person talking and then the traffic on the other one without them interfering with each other.

Midi - Multi Instrument Interface: MIDI is a technical standard that describes a communications protocol, digital interface, and electrical connectors and allows a wide variety of electronic musical instruments, computers and other related music and audio devices to connect and communicate with one another.

DAT: Means digital audio tape which is a tape but also digital so its very weird but good.

Analogue: Audio recordings come in two basic types; analogue and digital. Analogue refers to audio recorded using methods that replicate the original sound waves. Vinyl records and cassette tapes are examples of analogue mediums. Digital audio is recorded by taking samples of the original sound wave at a specified rate.

Software plug-ins: An audio plug-in, in computer software, is a plug-in that can add or enhance audio-related functionality in a computer program. Such functionality may include digital signal processing or sound synthesis.
Software Sequencer: A music sequencer (or simply sequencer) is a device or application software that can record, edit, or play back music, by handling note and performance information in several forms, typically CV/Gate, MIDI, or Open Sound Control (OSC), and possibly audio and automation data for DAWs and plug-ins.

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